September 20, 2007
3:53 am
This Friday, September 21, a couple of months of hard work by a small crew of dedicated Second Life Dune aficionados will culminate in the “soft opening” of a roleplaying sim called Dune Apocalypse. “Apocalypse” is appropriate because we start the simulation where Frank Herbert’s Dune ends, except the end has been changed, and we ask, what if things had gone badly? What if the hero Paul Maud’dib died? In fact, what if it all just melted down and the Spacing Guild had to pick up the pieces? That’s where our sim begins, with factions derived from the novel but populated by new characters created by our players. The fundamental conflicts of the novels remain: a battle of plots within plots for supremacy on a desert planet that holds the key to the galactic empire.
I’m a fan of the Dune game series, in fact, I spent countless hours playing Dune 2 even staying up all night trying to finish the game. If you are into Dune then be there on September 21- 23, 2007 for the soft opening of Dune Apocalypse sim.
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